Dec 19, 2014

Dungeons & Dragons 5E: Race -- Half-Ogre

One of the fun things to play in 1E D&D was a half-ogre. Basically, the archetypical half-ogre was big and dumb, and you're only job was to hit things. Locked door? Bash it open. Hobgoblins threatening the party? Hit them until the fall down. Subtlety was lost with this character; but that was the point -- if you DMed a game, and someone wanted to play a half-ogre, you knew they didn't want to talk to the townsfolk or rub elbows with the nobles; they were only here to kill things and take their stuff.

Dec 2, 2014

Eberron 5E: Magic Items, Part 1

A lot of people on various game message boards seem to think that D&D 5E's de-emphasis on magic items means problems for Eberron. From what I can see, nothing could be farther from the truth.

Dec 1, 2014

Dungeons & Dragons 5E: Race -- Pixies

One of my favorite supplements from D&D 4E was Heroes of the Feywild, which really opened my eyes to how to run adventures in the Realm of Faerie. And one of the fan-favorite parts of the book was the new race section. I ended up having a number of Pixie player characters at my table over the years. I was impressed with the work done on them -- despite the potential for abuse or the possibility it would end up terrible, they actually made pixies playable and interesting, with unique-but-not-overpowered abilities. They got my seal of approval.

With the advent of 5E, I was pleased to see the Pixie and Sprite in the Monster Manual. They have apparently decided the two races are related but slightly dissimilar -- Pixies are essentially nonviolent versions of Sprites, with a few magical abilities changed out. While the new edition has an emphasis on simplicity and the Pixie definitely isn't a simple race, I think they can still work as a PC race option. Below the cut, I present my take on the race, trying to adhere as closely as possible to the spirit of the 4E race while incorporating the elements from the 5E Monster Manual version.