One of the fun things to play in 1E D&D was a half-ogre. Basically, the archetypical half-ogre was big and dumb, and you're only job was to hit things. Locked door? Bash it open. Hobgoblins threatening the party? Hit them until the fall down. Subtlety was lost with this character; but that was the point -- if you DMed a game, and someone wanted to play a half-ogre, you knew they didn't want to talk to the townsfolk or rub elbows with the nobles; they were only here to kill things and take their stuff.
Dec 19, 2014
Dec 2, 2014
A lot of people on various game message boards seem to think that D&D 5E's de-emphasis on magic items means problems for Eberron. From what I can see, nothing could be farther from the truth.