I found this extremely insightful post about trust issues that can crop up in gaming, and wanted to bookmark it. Then I thought, why not share it here?
(via nerdwerds)
So, one of the many games I've backed on Kickstarter is Old School Essentials , which is a cleaned-up, streamlined, and corrected version of the B/X version of Basic Dungeons & Dragons (Moldvay/Cook) rules. Gavin Norman (who posts as Necrotic Gnome) does an incredible job editing and collating info into a super-easy-to-read format. One of the modifications to the B/X rules introduced in the OSE Advanced Fantasy book is separating race from class. In original B/X, the races are represented as classes, with the idea that, if you're playing an elf, that should be special enough in-and-of-itself. If you allowed non-human races to take classes, then players will play the non-humans because their innate abilities make them better than equal-leveled human characters. Separating race from class, the default introduced in AD&D, caused huge flamewars and continues to do so today. The Advanced Fantasy book has reasonable versions of the races so that, if it's your preferen...
Part 2 in this series brought the overview through the d20 revolution to the Pathfinder end of the D&D spectrum. But the d20 "fork" is only one direction of contemporary D&D. In 2008, Wizards of the Coast went in a new direction with the 4th edition, which streamlined some aspects of the game while complicating others. Products moved to the digital realm, with the intention that the game would have a large amount of digital support and a subscription model. While the edition still has fans, Wizards appeared to lose market share to Pathfinder. Thus, in 2012, Wizards published the 5th edition, which simplified many aspects the game, and provided a framework that people could use to style the game closer to a version that they liked. Part 1 | Part 2 | Part 4 | Addendum D&D 4th Edition In the 4th edition Player's Handbook (2008), the warlock class became one of the core classes of the game. The 4th edition redefined how character classes worked, and pla...
My home game setting is heavily influenced by fairy tales, so I've long thought of including a Witch class for players of the game. Why should NPCs and monsters have all the fun? I'm not the only one who's thought of this, as the Witch class has been homebrewed for D&D of various flavors for decades. In tracking the origins of witches in D&D, I find there's a lot of previous incarnations. So many, that I need to split this post into parts. Part 2 | Part 3 | Part 4 | Addendum
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