Monstrous Monday: Blink Wooly Mammoth (D&D5E)

Another creature adapted from Dragon issue #156, "Not Necessarily the Monstrous Compendium" -- the feared Blink Wooly Mammoth! It probably would have been even more thematically appropriate to have worked up the werelagomorph (were-hare) but I only thought of that last night.

Ancient people, accompanied by the first domesticated dogs, hunted mammoths during the Endless Winter at the beginning of the world. Some mammoths developed a strange magical ability to escape their pursuers – the ability to teleport short distances. While the vast herds of mammoths were eventually greatly reduced through hunting, these blink wooly mammoths proved tricky and many herds survive at the outskirts of civilization, especially in areas that border frozen climates.

Some sages believe that some ancient hunters may have bred their dogs in an attempt to create a hunting companion that was a match for these mammoths; these sages believe that this is the origin of the blink dog species.



Blink Wooly Mammoth

Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 187 (15d12 + 90)
Move 40 ft.
    STR        DEX       CON        INT          WIS        CHA
    22 (+6)    11 (+0)    22 (+6)     8 (-1)       12 (+1)    10 (+0)
Senses passive Perception 11
Language
Challenge 6 (2,300 XP)
Adapted. The blink wooly mammoth can tolerate temperatures as low as -50 degrees Fahrenheit without protection.
 
Blinking Movement. Whenever the blink wooly mammoth moves on its turn it can instead choose to teleport up to 40 feet to an unoccupied space it can see. When it teleports in this way, it must spend an amount of movement equal to the distance it teleported.

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Teleport (Recharge 5-6). The blink wooly mammoth magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

If a blink wooly mammoth teleports above one or more opponents, it may make a stomp attack at advantage against those opponents. If the attack hits a target, the stomp does double damage against them and that target must succeed on a DC 17 Strength saving throw or be knocked prone.

Mammoth Ivory

The tusks of a blink wooly mammoth weigh from 40 to 240 (4d6 × 10) lbs. each and fetch 4 (1d8) gp per pound depending upon quality and rarity.

EDIT: Forgot about "Adapted" ability.

Comments

  1. Hey, just discovered you blog via your round-up of the various witch classes published over the years (nice work btw!!) and I am so pleased to see another Monstrous Monday!
    This one looks like a lot of fun and I am pleased to see your focus of late on OSE.

    Going back to reading more entries!

    ReplyDelete
    Replies
    1. Yeah, my hours have changed at work, so there was a slight hiatus, but I have a lot of stuff still in the pipeline I need to finish up. Thanks for reading!

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