Race -- Gnoll (D&D5E)
I've been a fan of gnolls for years. Most recently, under 4th Edition, Keith Baker wrote an article about playing gnolls; since I'm a huge fan of his Eberron setting, as you can imagine, I'm very familiar with his work. I made the following conversion of gnolls into a playable race, informed by the Monster Manual, but not slavishly bound to it. It should be pretty well-balanced.
Gnoll Traits
As a gnoll, you have the following racial traits.
Ability
Score Adjustment. Your Strength score increases by 2, and your
Dexterity score increases by 1.
Age.
Gnolls mature with remarkable speed for intelligent humanoids; some cite this
as proof of their fiendish heritage and suggest that it is unnatural for a
creature to be ready for battle so soon after birth. They have short life
spans—in fact, they rarely live longer than thirty years, but they typically remain
remarkably strong and vigorous right up to the end of their days. When their
strength leaves them, it is a sudden and catastrophic decline.
Alignment.
Fierce and feral, the gnolls are truly creatures of the wild. On the other
hand, the pack is a powerful force for a gnoll, and it is difficult for a gnoll
to be alone. While the typical feral hunter is chaotic evil, gnolls can be of
any alignment.
Size. Gnolls tower over humans, with the average gnoll standing over 7 feet tall, but with lean builds. Your size is
Medium.
Speed.
Your base walking speed is 30 feet.
Darkvision.
As a feral night hunter, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it were bright light, and
in darkness as if it were dim light. You can't discern color in darkness, only
shades of gray.
Rampage.
Gnolls are instinctively bloodthirsty. When you reduce a creature to 0 hit
points with a melee attack on your turn, you can take a bonus action to move up
to half your speed and make a bite attack.
Bite.
You have well-developed fangs and powerful jaws. You can roll a d4 in place of
the normal damage of your unarmed strike, and may do piercing damage instead of
bludgeoning damage.
Skill
Proficiency. You have training in the Intimidate and Survival skills.
Languages.
You can speak, read, and write Gnoll and Common. The Gnoll language is the
strongest evidence supporting the theory that gnolls have fiendish blood—harsh
and guttural, it has many similarities to the Abyssal tongue.
Comments
Post a Comment