Eberron 5E: Background -- Dragonmarked Scion
You were born to one of the thirteen dragonmarked houses
that wield enormous power throughout Khorvaire. Perhaps you have manifested one
of the magical dragonmarks that showed your descent from a house member, or
were born to someone who was granted member-ship or married into a house;
regardless, you have lived a life of privilege and responsibility.
The dragonmarked
houses are deeply entrenched in the economic and social ecology of Khorvaire.
All guild monopolies are controlled by the houses, which fix prices and
maintain quality standards. Although the houses are forbidden from holding
lands or political office by the Korth Edicts, many dragonmarked heirs have great
influence in politics due to their affiliations and personal power.
Dragonmarked House
When you choose this background pick a dragonmarked house
based on your race, or roll a d12 and consult the following table to determine
race and house affiliation, as well as a particular set of skill and language/tool
proficiencies, and starting equipment.
d12
|
Result
|
1
|
Cannith
Dragonmark: Mark of Making
Race: Human
Skill Proficiencies: Arcana, Search
Tool Proficiencies: Two different
kinds of artisan’s tools
Equipment: A set of artisan’s tools
with Cannith insignia (one of your choice), masterwork of your house
(appropriate to your craft), a set of fine clothes, a signet ring,
identification documents, and a belt pouch containing 10 gp
|
2
|
Deneith
Dragonmark: Mark of Sentinel
Race: Human
Skill Proficiencies: Insight,
Perception
Language: One of your choice
Weapon Proficiency: Either long sword
or short sword
Equipment: A long sword or short sword with Deneith insignia
(your choice), a set of common clothes, a signet ring, identification documents,
and a belt pouch containing 15 gp
|
3
|
Ghallanda
Dragonmark: Mark of Hospitality
Race: Halfling
Skill Proficiencies: Animal Handling,
Persuasion
Tool Proficiencies: Mounts (land),
vehicles (land)
Equipment: A ledger with Ghallanda
insignia, a bottle of black ink, a quill, a set of fine clothes, a signet
ring, identification documents, and a belt pouch containing 10 gp
|
4
|
Jorasco
Dragonmark: Mark of Healing
Race: Halfling
Skill Proficiencies: Insight,
Medicine
Tool Proficiencies: Healer’s kit,
herbalism kit
Equipment: A healer’s kit with
Jorasco insignia, an herbalism kit, a set of common clothes, a signet ring,
identification documents, and a belt pouch containing 10 gp
|
5
|
Kundarak
Dragonmark: Mark of Warding
Race: Dwarf
Skill Proficiencies: History,
Persuasion
Tool Proficiencies: Artisan tools,
thieves’ tools
Equipment: A set of artisan’s tools
(one of your choice), a lockbox with Kundarak insignia, an abacus, a set of
fine clothes, a signet ring, identification documents, and a belt pouch
containing 10 gp
|
6
|
Lyrandar
Dragonmark: Mark of Storm
Race: Half-elf
Skill Proficiencies: Athletics,
Survival
Tool Proficiencies: Navigator’s
tools, vehicles (air)
Equipment: A set of navigator’s
tools, a set of fine clothes, a set of traveler’s clothes, a signet ring,
identification documents, and a belt pouch containing 10 gp
|
7
|
Medani
Dragonmark: Mark of Detection
Race: Half-elf
Skill Proficiencies: Investigation,
Search
Language: One of your choice
Tool Proficiency: Inquisitive’s kit
Equipment: A pair of manacles with
Medani insignia, a bull’s-eye lantern, a flask of oil, a set of fine clothes,
a signet ring, identification documents, and a belt pouch containing 10 gp
|
8
|
Orien
Dragonmark: Mark of Passage
Race: Human
Skill Proficiencies: History,
Survival
Tool Proficiencies: Navigator’s
tools, vehicles (land)
Equipment: A set of fine clothes, a
set of traveler’s clothes, a signet ring, identification documents, and a
belt pouch containing 15 gp
|
9
|
Phiarlan or Thuranni [50% chance of either]
Dragonmark: Mark of Shadow
Race: Elf
Skill Proficiencies: Deception
(Thuranni) or Persuasion (Phiarlan), Stealth
Tool Proficiencies: Artisan’s tools
(Phiarlan) or poisoner’s kit (Thuranni), disguise kit
Equipment: A disguise kit, a set of costume
clothes or a set of artisan’s tools
(your choice), a set of fine clothes, a signet ring, identification
documents, and a belt pouch containing 10 gp
|
10
|
Sivis
Dragonmark: Mark of Scribing
Race: Gnome
Skill Proficiencies: Arcana, Insight
Languages: Two of your choice
Equipment: A scroll case with Sivis
insignia, a bottle of black ink, a quill, 10 sheets of parchment, a set of
fine clothes, a signet ring, identification documents, and a belt pouch containing
10 gp
|
11
|
Tharashk
Dragonmark: Mark of Finding
Race: Half-orc, Human
Skill Proficiencies: Search, Survival
Tool Proficiencies: Mounts (land),
navigator’s tools
Equipment: An explorer’s pack with
Tharashk insignia, a set of common clothes, a set of traveler’s clothes, a signet
ring, identification documents, and a belt pouch containing 15 gp
|
12
|
Vadalis
Dragonmark: Mark of Handling
Race: Human
Skill Proficiencies: Insight, Nature
Tool Proficiencies: Mounts (land),
mounts (air)
Equipment: A magebred trained
companion (cat, dog, or hawk), a collar and lead with Vadalis insignia, a set
of fine clothes, a signet ring, identification documents, and a belt pouch containing
10 gp
|
Feature: House Membership
You are a member of a dragonmarked house. The house will provide
you with lodging and food. Where the house has a presence, you may have access
to discounts on other goods and services related to the house’s specialty.
Houses wield
tremendous political power in every nation on Khorvaire. If you are accused of
a crime, your house will support you if a good case can be made for your
innocence or the crime is justifiable in the eyes of the House. You can also gain access to powerful
political figures through the house, if you are a member in good standing. Such
connections might require that you perform some noteworthy service for the
house.
Your house will
occasionally call upon you for support. You will have to provide support for
the house to remain in the house’s good graces.
Suggested Characteristics
The scions of the dragonmarked houses display the full range
of motivations. Some spend their time performing charitable works or repaying
debts of honor, while others use their house connections to achieve their own
ends no matter the cost. Regardless, their house affiliation irrevocably colors
their attitudes and methods.
d6
|
Ideal
|
1
|
Tradition.
The ancient traditions of my house must be upheld and enforced. (Lawful)
|
2
|
Freedom. The
power of my house means I can do what I want. (Chaotic)
|
3
|
Charity. The
power of my house allows me to alleviate the suffering of the people. (Good)
|
4
|
Power. House
affiliation is a sure path to temporal and economic power. (Evil)
|
5
|
House. I’m
loyal to my house and the people in it, and everyone else can go to Dolurrh
for all I care. (Neutral)
|
6
|
Destiny. The
dragonmarks are intimately tied to the Draconic Prophecy; we must steer it so
that we can make the world what we want it to be. (Any)
|
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