Eberron 5E: Race -- Changelings
The main deal with changelings is their Shapechanger power. In 3E, they
could assume Medium forms only. Why do halflings and gnomes get a break
from one of the setting's core elements, namely rampant, justifiable Paranoia? In Eberron, you
should never be quite sure that you know who you're talking to, no
matter if they're a human, bugbear, or gnome. Also, in 3E you could
assume Small forms as well with a feat, and the new edition has a
completely different feat economy. Anyway, I used the wording from the
Doppelganger in the DM Basic Rules document v.0.1.
Languages. You can speak, read, and write Common and one extra language of your choice. Common allows you to move easily among humans and members of all other races. Many changelings learn as many other languages as they can to facilitate a multitude of disguises.
As a changeling, you have the following racial traits.
Ability
Score Adjustment. Your Charisma score increases by 2 and your Dexterity
score increases by 1.
Age.
Like humans, changelings reach adulthood in their late teens and live less than
a century.
Alignment.
Changelings of all alignments exist, but most gravitate toward the neutral
alignment. They focus on their own concerns without any meaningful regard for
laws or morals. Many have their own code of honor but are also fiercely
independent. Some refuse to engage in assassination, while others embrace that
path as the most perfect form of the changeling art of deception.
Size.
Changelings in their native form fall within the boundaries of Medium size,
usually standing between 5 and 6 feet tall.
Speed.
Your base walking speed is 30 feet.
Shapechanger.
You can use an action to polymorph into a Small or Medium humanoid you have
seen, or back into your true form. Your statistics, other than your size, are
the same in each form. Any equipment you are wearing or carrying isn’t
transformed. You revert to your true form if you die. Any creature that
attempts to see through your ruse may make a Wisdom (Insight) check opposed by
your Charisma (Deception) check.
Natural
Linguist. Learning a new language takes half the amount of downtime
that it normally takes.
Skill
Proficiency. You have training in the Deception and Insight skills.
Slippery
Mind. You have advantage on saving throws against being charmed.
Languages. You can speak, read, and write Common and one extra language of your choice. Common allows you to move easily among humans and members of all other races. Many changelings learn as many other languages as they can to facilitate a multitude of disguises.
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