Sep 24, 2014

Eberron 5E: Race -- Kalashtar

I'm not completely happy with this one. Part of it is, I want to know how the new system will handle psionics, which has always been a bad fit for many fantasy games. The other is, well, the kalashtar's actual psyche and essence has always been kind of vague and undefined, which kind of fits their origin in the Realm of Dreams, I guess.

Kalashtar Traits

As a kalashtar, you have the following racial traits.

    Ability Score Adjustment. Your Charisma score increases by 2, and your Wisdom score increases by 1.
    Age. Possibly due either to their ascetic lifestyle or their dual-natured heritage, kalashtar are remarkably long-lived. Maturing at around 70 years of age, many live two centuries or more.
    Alignment. Kalashtar are generally lawful good. They combine a sense of self-discipline that borders on the ascetic with a genuine concern for the welfare of all living things, or at least their souls.
    Size. Kalashtar range from 5’ 6” to 6’ 6” in height, making their size Medium.
    Speed. Your base walking speed is 30 feet.
    Dual-Natured. As a creature composed of a mortal host and a spirit from the Region of Dreams, you do not dream when you sleep. You have advantage on saving throws against being charmed or possessed (as by a ghost’s possession attack), and are immune to spells and abilities that require you to dream (such as the dream spell).
    Skill Proficiency. You have training in the Insight, Intimidation and Persuasion skills.
    Telepathy. Telepathy is a magical ability that allows you to communicate mentally with another creature within 30 feet. The target doesn't need to share a language with you to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can't initiate or terminate a telepathic conversation.
    You don't need to see the target and can end the telepathic contact at any time. The contact is broken as soon as you are no longer within range of each other or if you contact a different creature within range. You can initiate or terminate a telepathic conversation without using an action, but while you are incapacitated, you can't initiate telepathic contact, and any current contact is terminated.
    Innate Spellcasting (Psionics). At 3rd level, you can cast the mindlink spell once per day.  Once you reach 5rd level, you can cast the detect thoughts spell once per day as a 2nd-level spell. You can innately cast these spells, requiring no components. Charisma is your spellcasting ability for these spells.
    Language. Kalashtar speak Quor, the language of the quori, and the Common tongue. Quor is a hissing, guttural tongue more suited to the alien forms of the quori than their humanoid hosts. It has its own written form, a flowing, elegant script with many circular letters.

New Spell

1st level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a chain)
Duration: 5 minutes

You forge a telepathic bond with a creature. You can communicate telepathically with a willing creature you can see within range. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. Once the bond is formed it works over any distance, although not across planar boundaries.

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