Sep 24, 2014

Eberron 5E: Race -- Warforged [UPDATE 12/1/2014]

EDIT: So, Warforged were supposed to be in the Dungeon Master's Guide, but were cut for space. I had posted a preliminary version, based on an update of the playtest version. However, I've since seen a version done by Keith Baker for a one-off character for a 5E game he played in, with input from designer Rodney Thompson. While Mr. Baker states quite clearly that he hasn't done any testing, and that this isn't in any way official, I like it quite a bit, so this is what I'm using for my game. I cleaned up Mr. Baker's paragraphs into the standard format.

Warforged Traits

As a warforged, you have the following racial traits.

    Ability Score Adjustment. Your Constitution score increases by 2.
    Age. Warforged do not age, and do not reproduce. The oldest among them date back to the original production run thirty-three years ago; the newest emerg­ed from the creation forges just over two years ago in the last days of the war.
    Alignment. Warforged are generally neutral. They were built to fight, not to wonder whether fighting is right. Though they are perfectly capable of independent thought and moral speculation, most choose not to wrestle with ethical ideals.
    Living Construct. Even though you were constructed, you are a humanoid. You are immune to disease. You do not need to breathe, eat or drink, but you can ingest food or drink if you wish.
    Unsleeping Sentinel. Warforged don’t need to sleep. Instead, they settle into a resting state, remaining semiconscious for 4 hours each day. While in this rest state, you are fully aware of your surroundings. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
    Warforged Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
    Integrated Armor. When you are not wearing armor, your AC is 12 + your Dexterity modifier.
    During a short rest, you can bond a suit of armor you are wearing to your body. When you finish that short rest, the armor you are wearing is bonded to you, and it cannot subsequently be removed from your body until you finish another short rest during which time you remove the bonded armor.
    Self-Stabilizing. You have advantage on death saving throws.
    Languages. Warforged speak, read, and write Common, since they were designed to communicate with their (mostly human) creators and owners.
    Type. Multiple types of warforged were constructed in Khorvaire during the Last War, including warforged scouts and warforged soldiers. Choose one of the following types.

Warforged Scout

The smallest of the warforged, the halfling-sized scouts were built to serve as spies, light infantry, and reconnaissance troops. They are far less common than the larger varieties, since they offer little advantage over humanoid scouts in warfare.
    Ability Score Increase. Your Dexterity score increases by 1.
    Size. Halfling-sized and basically halfling-shaped, warforged scouts stand about 3 feet tall and weigh 60 pounds. You are Small size.
    Speed. Your base walking speed is 35 feet.

Warforged Soldier

Standard warforged were constructed to fulfill all military functions as consummate soldiers. This is the most common type of warforged encountered.
    Ability Score Increase. Your Strength score increases by 1.
    Size. Massive humanoids constructed to a template, warforged soldiers range in height from 6 to 7 feet. You are Medium size.
    Speed. Your base walking speed is 30 feet.

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